def __init__(self, parent, chatType, selector, chatEntries, knownPlayerNames):
QtGui.QDialog.__init__(self, parent)
uic.loadUi(resourcePath("vi/ui/SystemChat.ui"), self)
self.parent = parent
self.chatType = 0
self.selector = selector
self.chatEntries = []
for entry in chatEntries:
self.addChatEntry(entry)
titleName = ""
if self.chatType == SystemChat.SYSTEM:
titleName = self.selector.name
self.system = selector
for name in knownPlayerNames:
self.playerNamesBox.addItem(name)
self.setWindowTitle("Chat for {0}".format(titleName))
self.connect(self.closeButton, SIGNAL("clicked()"), self.closeDialog)
self.connect(self.alarmButton, SIGNAL("clicked()"), self.setSystemAlarm)
self.connect(self.clearButton, SIGNAL("clicked()"), self.setSystemClear)
self.connect(self.locationButton, SIGNAL("clicked()"), self.locationSet)
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