def bmesh_to_object(obj, bm):
"""
Object/Edit Mode update the object.
"""
me = obj.data
is_editmode = (obj.mode == 'EDIT')
if is_editmode:
bmesh.update_edit_mesh(me, True)
else:
bm.to_mesh(me)
# grr... cause an update
if me.vertices:
me.vertices[0].co[0] = me.vertices[0].co[0]
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