def wall_uv(me, bm):
for face in bm.faces:
face.select = face.material_index > 0
bmesh.update_edit_mesh(me, True)
bpy.ops.uv.cube_project(scale_to_bounds=False, correct_aspect=True)
for face in bm.faces:
face.select = face.material_index < 1
bmesh.update_edit_mesh(me, True)
bpy.ops.uv.smart_project(use_aspect=True, stretch_to_bounds=False)
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