def update_uv_unwrap(context):
obj = context.active_object
me = obj.data
bm = bmesh.from_edit_mesh(me)
### pin uv boundary vertex
uv_layer = bm.loops.layers.uv.active
for vert in bm.verts:
uv_vert = get_uv_from_vert(uv_layer, vert)
if uv_vert != None:
pass
bmesh.update_edit_mesh(me)
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