def main(context):
obj = context.active_object
me = obj.data
bm = bmesh.from_edit_mesh(me)
uv_layer = bm.loops.layers.uv.verify()
bm.faces.layers.tex.verify() # currently blender needs both layers.
# adjust UVs
for f in bm.faces:
for l in f.loops:
luv = l[uv_layer]
if luv.select:
# apply the location of the vertex as a UV
luv.uv = l.vert.co.xy
bmesh.update_edit_mesh(me)
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