def execute(self, context):
props = context.scene.muv_props.texlock
obj = bpy.context.active_object
bm = bmesh.from_edit_mesh(obj.data)
if muv_common.check_version(2, 73, 0) >= 0:
bm.verts.ensure_lookup_table()
bm.edges.ensure_lookup_table()
bm.faces.ensure_lookup_table()
if not bm.loops.layers.uv:
self.report(
{'WARNING'}, "Object must have more than one UV map")
return {'CANCELLED'}
props.verts_orig = [
{"vidx": v.index, "vco": v.co.copy(), "moved": False}
for v in bm.verts if v.select]
return {'FINISHED'}
评论列表
文章目录