def on_game_window_key_press_event(self, window, event_key):
if event_key.keyval == Gdk.KEY_Escape:
self.game_window.hide()
self.start_window.show()
elif event_key.state == Gdk.ModifierType.CONTROL_MASK and event_key.keyval == Gdk.KEY_q:
self.on_quit()
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