def __init_screen_handles(self):
# opengl windows cannot get from it's hwnd, so we use the screen
hwnd = win32gui.GetDesktopWindow()
# get screen size and offset
left, top, right, bottom = self.rect
width, height = right-left, bottom-top
# the device context of the window
hdcwin = win32gui.GetWindowDC(hwnd)
# make a temporary dc
hdcmem = win32gui.CreateCompatibleDC(hdcwin)
# make a temporary bitmap in memory, this is a PyHANDLE object
hbmp = win32gui.CreateCompatibleBitmap(hdcwin, width, height)
# select bitmap for temporary dc
win32gui.SelectObject(hdcmem, hbmp)
# check the bitmap object infomation
bmp = win32gui.GetObject(hbmp)
bi = BITMAPINFOHEADER()
bi.biSize = ctypes.sizeof(BITMAPINFOHEADER)
bi.biWidth = bmp.bmWidth
bi.biHeight = bmp.bmHeight
bi.biPlanes = bmp.bmPlanes
bi.biBitCount = bmp.bmBitsPixel
bi.biCompression = 0 # BI_RGB
bi.biSizeImage = 0
bi.biXPelsPerMeter = 0
bi.biYPelsPerMeter = 0
bi.biClrUsed = 0
bi.biClrImportant = 0
# calculate total size for bits
pixel = bmp.bmBitsPixel
size = ((bmp.bmWidth * pixel + pixel - 1)/pixel) * 4 * bmp.bmHeight
buf = (ctypes.c_char * size)()
self._hdcwin = hdcwin
self._hdcmem = hdcmem
self._bi = bi
self._hbmp = hbmp
self._buf = buf
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