planning_scene_interface.py 文件源码

python
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项目:ColumbiaX-Robotics 作者: eborghi10 项目源码 文件源码
def __make_mesh(self, name, pose, filename, scale = (1, 1, 1)):
        co = CollisionObject()
        scene = pyassimp.load(filename)
        if not scene.meshes or len(scene.meshes) == 0:
            raise MoveItCommanderException("There are no meshes in the file")
        if len(scene.meshes[0].faces) == 0:
            raise MoveItCommanderException("There are no faces in the mesh")
        co.operation = CollisionObject.ADD
        co.id = name
        co.header = pose.header

        mesh = Mesh()
        first_face = scene.meshes[0].faces[0]
        if hasattr(first_face, '__len__'):
            for face in scene.meshes[0].faces:
                if len(face) == 3:
                    triangle = MeshTriangle()
                    triangle.vertex_indices = [face[0], face[1], face[2]]
                    mesh.triangles.append(triangle)
        elif hasattr(first_face, 'indices'):
            for face in scene.meshes[0].faces:
                if len(face.indices) == 3:
                    triangle = MeshTriangle()
                    triangle.vertex_indices = [face.indices[0],
                                               face.indices[1],
                                               face.indices[2]]
                    mesh.triangles.append(triangle)
        else:
            raise MoveItCommanderException("Unable to build triangles from mesh due to mesh object structure")
        for vertex in scene.meshes[0].vertices:
            point = Point()
            point.x = vertex[0]*scale[0]
            point.y = vertex[1]*scale[1]
            point.z = vertex[2]*scale[2]
            mesh.vertices.append(point)
        co.meshes = [mesh]
        co.mesh_poses = [pose.pose]
        pyassimp.release(scene)
        return co
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