opengl.py 文件源码

python
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项目:c3nav 作者: c3nav 项目源码 文件源码
def _create_border(self, geometry: HybridGeometry, width, append=None):
        altitude = (np.vstack(chain(*(mesh.tolist() for mesh in geometry.faces)))[:, :, 2].max()+1)/1000
        geometry = self.buffered_bbox.intersection(geometry.geom)

        lines = tuple(chain(*(
            ((geom.exterior, *geom.interiors) if isinstance(geom, Polygon) else (geom,))
            for geom in getattr(geometry, 'geoms', (geometry,))
        )))

        if not lines:
            return np.empty((0, 3, 3+len(append)))

        lines = unary_union(lines).buffer(width, cap_style=CAP_STYLE.flat, join_style=JOIN_STYLE.mitre)

        vertices, faces = triangulate_polygon(lines)
        triangles = np.dstack((vertices[faces], np.full((faces.size, 1), fill_value=altitude).reshape((-1, 3, 1))))

        return self._append_to_vertices(triangles.astype(np.float32), append)
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