def __init__(self):
self.shader = BL_Shader()
self.blending = (0,0)
self.alpha = float()
self.hardness = int()
self.emit = float()
self.ambient = float()
self.specularAlpha = float()
self.specularIntensity = float()
self.diffuseIntensity = float()
self.specularColor = mathutils.Color()
self.diffuseColor = mathutils.Color()
self.textures = BL_Texture()
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