def update_color_2(self, context):
for world in bpy.data.worlds:
if world.node_tree is not None:
for node in world.node_tree.nodes:
if node.bl_idname == 'spectrum_palette.node':
node.outputs["Color 2"].default_value = bpy.context.scene.kaleidoscope_spectrum_props.color2
update_caller(self, input_name="Color 2")
for mat in bpy.data.materials:
if mat.node_tree is not None:
for node in mat.node_tree.nodes:
if node.bl_idname == 'spectrum_palette.node':
node.outputs["Color 2"].default_value = bpy.context.scene.kaleidoscope_spectrum_props.color2
update_caller(self, input_name="Color 2")
for lamps in bpy.data.lamps:
if lamps.node_tree is not None:
for node in lamps.node_tree.nodes:
if node.bl_idname == 'spectrum_palette.node':
node.outputs["Color 2"].default_value = bpy.context.scene.kaleidoscope_spectrum_props.color2
update_caller(self, input_name="Color 2")
return None
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