def __init__(self):
self.lodUpdatedGeometryIndices = set()
self.lodDistance = None
self.doForceElements = False
self.mergeObjects = False
self.mergeNotMaterials = False
self.useLods = False
self.onlySelected = False
self.orientation = Quaternion()
self.scale = 1.0
self.globalOrigin = True
self.bonesGlobalOrigin = False #useless
self.actionsGlobalOrigin = False
self.applyModifiers = False
self.applySettings = 'PREVIEW'
self.doBones = True
self.doOnlyKeyedBones = False
self.doOnlyDeformBones = False
self.doOnlyVisibleBones = False
self.actionsByFcurves = False
self.skinBoneParent = False
self.derigifyArmature = False
self.doAnimations = True
self.doAllActions = True
self.doUsedActions = False
self.doSelectedActions = False
self.doSelectedStrips = False
self.doSelectedTracks = False
self.doStrips = False
self.doTracks = False
self.doTimeline = False
self.doTriggers = False
self.doAnimationZero = True
self.doAnimationPos = True
self.doAnimationRot = True
self.doAnimationSca = True
self.filterSingleKeyFrames = False
self.doGeometries = True
self.doGeometryPos = True
self.doGeometryNor = True
self.doGeometryCol = True
self.doGeometryColAlpha = False
self.doGeometryUV = True
self.doGeometryUV2 = False
self.doGeometryTan = True
self.doGeometryWei = True
self.doMorphs = True
self.doMorphNor = True
self.doMorphTan = True
self.doMorphUV = True
self.doOptimizeIndices = True
self.doMaterials = True
#--------------------
# “Computing Tangent Space Basis Vectors for an Arbitrary Mesh” by Lengyel, Eric.
# Terathon Software 3D Graphics Library, 2001.
# http://www.terathon.com/code/tangent.html
#--------------------
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