def clear_pose(obj):
if obj.type == "ARMATURE":
for bone in obj.pose.bones:
bone.scale = Vector((1,1,1))
bone.location = Vector((0,0,0))
bone.rotation_euler = Euler((0,0,0),"XYZ")
bone.rotation_quaternion = Euler((0,0,0),"XYZ").to_quaternion()
elif obj.type == "MESH":
obj.coa_sprite_frame = 0
obj.coa_alpha = 1.0
obj.coa_modulate_color = (1.0,1.0,1.0)
obj["coa_slot_index"] = max(0,len(obj.coa_slot)-1)
#obj["coa_slot_index"] = obj.coa_slot_reset_index
#obj.coa_slot_index = obj.coa_slot_reset_index
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