def populate_type_asset_Widget(self):
type_asset_dict = {"ALL": "all_icon.png",
"CPA": "Concept_art_icon.png",
"MOD": "modeling_icon.png",
"TXT": "texture_icon.png",
"RIG": "rigging_icon.png",
"LYT": "layout_icon.png",
"CRE": "Creature_icon.png",
"SHD": "SHD_icon.png"
}
# populating The left widget list part with different types of assets.
for n, v in sorted(type_asset_dict.iteritems()):
icon_all = os.path.join(os.getenv("CYC_CORE_PATH"), "icons", v)
type_wid = Type_widget()
type_wid.set_text(n)
type_wid.set_icon(icon_all)
wid2 = QtWidgets.QListWidgetItem()
wid2.setSizeHint(type_wid.sizeHint())
self.assets_type_listWidget.addItem(wid2)
self.assets_type_listWidget.setContentsMargins(100, 100, 100, 100)
self.assets_type_listWidget.setItemWidget(wid2, type_wid)
brontes_controller.py 文件源码
python
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