def populate_type_shot_Widget(self):
type_shot_dict = {"ALL": "all_icon.png", "CAM": "cam_icon.png",
"LGT": "lgt_icon.png", "ANM": "animation_icon.png",
"DMP": "matte_painting_icon.png", "PNT": "pnt_icon.png",
"RTO": "Roto_icon.png", "CMP": "cmp_icon.png",
"SFX": "sfx_icon.png"
}
# populating The left widget list part with different types of assets.
for n, v in sorted(type_shot_dict.iteritems()):
icon_all = os.path.join(os.getenv("CYC_CORE_PATH"), "icons", v)
type_wid = Type_widget()
type_wid.set_text(n)
type_wid.set_icon(icon_all)
wid2 = QtWidgets.QListWidgetItem()
wid2.setSizeHint(type_wid.sizeHint())
self.shot_type_listWidget.addItem(wid2)
self.shot_type_listWidget.setContentsMargins(100, 100, 100, 100)
self.shot_type_listWidget.setItemWidget(wid2, type_wid)
brontes_controller.py 文件源码
python
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