def showShotAssets(self,*args):
for r in range(self.AssetsTable.rowCount()):
self.AssetsTable.removeRow(0)
if self.selShot in self.shotgunAssetData.keys():
assets=self.shotgunAssetData[self.selShot]
assets.sort()
for asset in assets:
rowNum=self.AssetsTable.rowCount()
self.AssetsTable.insertRow(rowNum)
self.AssetsTable.setRowHeight(rowNum, 15)
#set itemName
item=QtGui.QTableWidgetItem()
item.setText(asset)
self.AssetsTable.setItem(rowNum,0,item)
#set itemStatus
#item=QtGui.QTableWidgetItem()
#item.setText(qubeJob['status'])
#self.qubeTable.setItem(rowNum,1,item)
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