def testEpoch(self):
if not self.gameActive and self.curDecision == -1:
self.src.setMarker(0.0)
self.highlightTestTarget()
self.curDecision += 1
wx.CallLater(1000.0*self.pauseSecs*1.1, self.runTestEpoch)
else:
wx.CallLater(1000.0*self.decisionSecs*1.1, self.testClassify)
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