def update_status(self):
bytes_left = self._level.get_entity_bytes_left()
if bytes_left < 0:
self.Status.SetStatusText('No entity bytes left!', 0)
wx.MessageBox('There is no more room for entities. Delete entities or move entites to create empty blockmap blocks to free up more room. This level cannot be saved until enough room is made available.', 'No more room for entities', wx.ICON_EXCLAMATION | wx.OK)
else:
self.Status.SetStatusText('{} entity bytes left'.format(bytes_left), 0)
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