plot.py 文件源码

python
阅读 23 收藏 0 点赞 0 评论 0

项目:bonsu 作者: bonsudev 项目源码 文件源码
def SaveFile(self, fileName=''):
        """Saves the file to the type specified in the extension. If no file
        name is specified a dialog box is provided.  Returns True if sucessful,
        otherwise False.
        .bmp  Save a Windows bitmap file.
        .xbm  Save an X bitmap file.
        .xpm  Save an XPM bitmap file.
        .png  Save a Portable Network Graphics file.
        .jpg  Save a Joint Photographic Experts Group file.
        """
        extensions = {
            "bmp": wx.BITMAP_TYPE_BMP,       # Save a Windows bitmap file.
            "xbm": wx.BITMAP_TYPE_XBM,       # Save an X bitmap file.
            "xpm": wx.BITMAP_TYPE_XPM,       # Save an XPM bitmap file.
            "jpg": wx.BITMAP_TYPE_JPEG,      # Save a JPG file.
            "png": wx.BITMAP_TYPE_PNG,       # Save a PNG file.
        }
        fType = _string.lower(fileName[-3:])
        dlg1 = None
        while fType not in extensions:
            if dlg1:                   # FileDialog exists: Check for extension
                dlg2 = wx.MessageDialog(self, 'File name extension\n'
                                        'must be one of\nbmp, xbm, xpm, png, or jpg',
                                        'File Name Error', wx.OK | wx.ICON_ERROR)
                try:
                    dlg2.ShowModal()
                finally:
                    dlg2.Destroy()
            # FileDialog doesn't exist: just check one
            else:
                dlg1 = wx.FileDialog(
                    self,
                    "Choose a file with extension bmp, gif, xbm, xpm, png, or jpg", ".", "",
                    "BMP files (*.bmp)|*.bmp|XBM files (*.xbm)|*.xbm|XPM file (*.xpm)|*.xpm|PNG files (*.png)|*.png|JPG files (*.jpg)|*.jpg",
                    wx.SAVE | wx.OVERWRITE_PROMPT
                )
            if dlg1.ShowModal() == wx.ID_OK:
                fileName = dlg1.GetPath()
                fType = _string.lower(fileName[-3:])
            else:                      # exit without saving
                dlg1.Destroy()
                return False
        if dlg1:
            dlg1.Destroy()
        # Save Bitmap
        res = self._Buffer.SaveFile(fileName, extensions[fType])
        return res
评论列表
文章目录


问题


面经


文章

微信
公众号

扫码关注公众号