def OnTimer(self, event):
if self.World is not None:
# Graphics Update
self.bdc = wx.BufferedDC(self.cdc, self.bmp)
self.gcdc = wx.GCDC(self.bdc)
self.gcdc.Clear()
self.gcdc.SetPen(wx.Pen('white'))
self.gcdc.SetBrush(wx.Brush('white'))
self.gcdc.DrawRectangle(0,0,640,640)
for ag in [self.World.A]:
ag.Draw(self.gcdc)
self.World.BBox.Draw(self.gcdc)
self.World.Course.Draw(self.gcdc)
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