def __init__(self, parent):
wx.Panel.__init__(self, parent, -1)
box = wx.BoxSizer(wx.VERTICAL)
box.Add((20, 30))
keys = buttonDefs.keys()
for k in keys:
text = buttonDefs[k][1]
btn = wx.Button(self, k, text)
box.Add(btn, 0, wx.ALIGN_CENTER|wx.ALL, 15)
self.Bind(wx.EVT_BUTTON, self.OnButton, btn)
# put a GLCanvas on the wx.Panel
c = CubeCanvas(self)
c.SetMinSize((200, 200))
box.Add(c, 0, wx.ALIGN_CENTER|wx.ALL, 15)
c = ConeCanvas(self)
c.SetMinSize((200, 200))
box.Add(c, 0, wx.ALIGN_CENTER|wx.ALL, 15)
self.SetAutoLayout(True)
self.SetSizer(box)
import_OpenGL_cube_and_cone.py 文件源码
python
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