def CalcDynamicLayout(self, length, mode):
# Support for diagonal sizing.
if self.IsFloating():
self.GetParent().GetParent().ModifyStyle(win32ui.MFS_4THICKFRAME, 0)
if mode & (win32ui.LM_HORZDOCK | win32ui.LM_VERTDOCK):
flags = win32con.SWP_NOSIZE | win32con.SWP_NOMOVE | win32con.SWP_NOZORDER |\
win32con.SWP_NOACTIVATE | win32con.SWP_FRAMECHANGED
self.SetWindowPos(0, (0, 0, 0, 0,), flags)
self.dockSite.RecalcLayout()
return self._obj_.CalcDynamicLayout(length, mode)
if mode & win32ui.LM_MRUWIDTH:
return self.sizeFloat
if mode & win32ui.LM_COMMIT:
self.sizeFloat = length, self.sizeFloat[1]
return self.sizeFloat
# More diagonal sizing.
if self.IsFloating():
dc = self.dockContext
pt = win32api.GetCursorPos()
windowRect = self.GetParent().GetParent().GetWindowRect()
hittest = dc.nHitTest
if hittest==win32con.HTTOPLEFT:
cx = max(windowRect[2] - pt[0], self.cMinWidth) - self.cxBorder
cy = max(windowRect[3] - self.cCaptionSize - pt[1],self.cMinHeight) - 1
self.sizeFloat = cx, cy
top = min(pt[1], windowRect[3] - self.cCaptionSize - self.cMinHeight) - self.cyBorder
left = min(pt[0], windowRect[2] - self.cMinWidth) - 1
dc.rectFrameDragHorz = left, top, dc.rectFrameDragHorz[2], dc.rectFrameDragHorz[3]
return self.sizeFloat
if hittest==win32con.HTTOPRIGHT:
cx = max(pt[0] - windowRect[0], self.cMinWidth)
cy = max(windowRect[3] - self.cCaptionSize - pt[1], self.cMinHeight) - 1
self.sizeFloat = cx, cy
top = min(pt[1], windowRect[3] - self.cCaptionSize - self.cMinHeight) - self.cyBorder
dc.rectFrameDragHorz = dc.rectFrameDragHorz[0], top, dc.rectFrameDragHorz[2], dc.rectFrameDragHorz[3]
return self.sizeFloat
if hittest==win32con.HTBOTTOMLEFT:
cx = max(windowRect[2] - pt[0], self.cMinWidth) - self.cxBorder
cy = max(pt[1] - windowRect[1] - self.cCaptionSize, self.cMinHeight)
self.sizeFloat = cx, cy
left = min(pt[0], windowRect[2] -self.cMinWidth) - 1
dc.rectFrameDragHorz = left, dc.rectFrameDragHorz[1], dc.rectFrameDragHorz[2], dc.rectFrameDragHorz[3]
return self.sizeFloat
if hittest==win32con.HTBOTTOMRIGHT:
cx = max(pt[0] - windowRect[0], self.cMinWidth)
cy = max(pt[1] - windowRect[1] - self.cCaptionSize, self.cMinHeight)
self.sizeFloat = cx, cy
return self.sizeFloat
if mode & win32ui.LM_LENGTHY:
self.sizeFloat = self.sizeFloat[0], max(self.sizeMin[1], length)
return self.sizeFloat
else:
return max(self.sizeMin[0], length), self.sizeFloat[1]
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