def create_armature(context):
obj = bpy.context.active_object
sprite_object = get_sprite_object(obj)
armature = get_armature(sprite_object)
if armature != None:
context.scene.objects.active = armature
armature.select = True
return armature
else:
amt = bpy.data.armatures.new("Armature")
armature = bpy.data.objects.new("Armature",amt)
armature.parent = sprite_object
context.scene.objects.link(armature)
context.scene.objects.active = armature
armature.select = True
amt.draw_type = "BBONE"
return armature
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