edit_weights.py 文件源码

python
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项目:coa_tools 作者: ndee85 项目源码 文件源码
def exit_edit_weights(self,context):
        tool_settings = context.scene.tool_settings
        tool_settings.unified_paint_settings.use_unified_strength = self.use_unified_strength
        set_local_view(False)
        armature = get_armature(get_sprite_object(context.active_object))
        bpy.ops.object.mode_set(mode="OBJECT")
        for i,bone_layer in enumerate(bone_layers):
            armature.data.layers[i] = bone_layer

        for obj in context.scene.objects:
            obj.select = False
        for name in self.selected_objects:
            obj = bpy.data.objects[name]
            obj.select = True
        context.scene.objects.active = bpy.data.objects[self.active_object]
        self.unhide_non_deform_bones(context)
        self.hide_deform_bones(context)
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