def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
ob = data
slot = item
col = layout.row(align=True)
if item.name not in ["NO ACTION","Restpose"]:
col.label(icon="ACTION")
col.prop(item,"name",emboss=False,text="")
elif item.name == "NO ACTION":
col.label(icon="RESTRICT_SELECT_ON")
col.label(text=item.name)
elif item.name == "Restpose":
col.label(icon="ARMATURE_DATA")
col.label(text=item.name)
if context.scene.coa_nla_mode == "NLA" and item.name not in ["NO ACTION","Restpose"]:
col = layout.row(align=False)
op = col.operator("coa_operator.create_nla_track",icon="NLA",text="")
op.anim_collection_name = item.name
### Custom template_list look for event lists
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