def play(self, sender):
# self.mode = console.alert('Race mode',
# button1='1. Blind draw',
# button2='2. Timed vectors'
# )
self.hide_all()
#self.show_play_menu() dialog
self.show_edit_view()
self.load_actual(burn_waypoints_in=True)
with io.BytesIO(self.edit_view.img.to_png()) as fp:
playfield = pilImage.open(fp).resize((int(self.bg.width), int(self.bg.height))).load()
for layer in self.play_layers:
layer.set_map(self.edit_view.waypoints, playfield, self.multiplier)
self.show_play_layers()
self.turn = -1
self.next_turn()
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