def on_key(self, ch):
if self.alerts.open:
self.alerts.on_key(ch)
elif ch == curses.KEY_F1:
self.state.set_scene("Help")
elif ch == curses.KEY_F10:
Animation.pause()
self.alerts.confirm('Are you sure you want to leave the game?', action='Leave', on_dismiss=self.on_alert_leave)
elif not self.animating:
self.playfield.on_key(ch)
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