def keyloop(stdscr):
# Clear the screen and display the menu of keys
stdscr.clear()
stdscr_y, stdscr_x = stdscr.getmaxyx()
menu_y = (stdscr_y-3)-1
display_menu(stdscr, menu_y)
# Allocate a subwindow for the Life board and create the board object
subwin = stdscr.subwin(stdscr_y-3, stdscr_x, 0, 0)
board = LifeBoard(subwin, char=ord('*'))
board.display(update_board=False)
# xpos, ypos are the cursor's position
xpos, ypos = board.X//2, board.Y//2
# Main loop:
while (1):
stdscr.move(1+ypos, 1+xpos) # Move the cursor
c = stdscr.getch() # Get a keystroke
if 0<c<256:
c = chr(c)
if c in ' \n':
board.toggle(ypos, xpos)
elif c in 'Cc':
erase_menu(stdscr, menu_y)
stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously '
'updating the screen.')
stdscr.refresh()
# Activate nodelay mode; getch() will return -1
# if no keystroke is available, instead of waiting.
stdscr.nodelay(1)
while (1):
c = stdscr.getch()
if c != -1:
break
stdscr.addstr(0,0, '/')
stdscr.refresh()
board.display()
stdscr.addstr(0,0, '+')
stdscr.refresh()
stdscr.nodelay(0) # Disable nodelay mode
display_menu(stdscr, menu_y)
elif c in 'Ee':
board.erase()
elif c in 'Qq':
break
elif c in 'Rr':
board.makeRandom()
board.display(update_board=False)
elif c in 'Ss':
board.display()
else: pass # Ignore incorrect keys
elif c == curses.KEY_UP and ypos>0: ypos -= 1
elif c == curses.KEY_DOWN and ypos<board.Y-1: ypos += 1
elif c == curses.KEY_LEFT and xpos>0: xpos -= 1
elif c == curses.KEY_RIGHT and xpos<board.X-1: xpos += 1
else:
# Ignore incorrect keys
pass
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