def check_game(self):
if self.moves > self.max_moves:
self.status='lose'
self.screen.addstr( self.moves_position[0], self.offset_x, "YOU LOSE!", curses.color_pair(4))
else:
self.status='win'
color = self.arena[0][0]
for y in range(self.arena_size):
for x in range(self.arena_size):
if self.arena[y][x] != color:
self.status='play'
break;
if self.status=='win' and self.moves<=self.max_moves:
self.screen.addstr( self.moves_position[0], self.offset_x, "YOU WIN!", curses.color_pair(2))
评论列表
文章目录