def test_real():
global game
n = 8
cfg = GameConfig(2, 2, True, True, True, True, 'all')
# create players
pdb.addPlayer('asdf', 'asdf')
pdb.addPlayer('???', 'ywl'); pdb.addPlayer('???', 'dsw')
pdb.addPlayer('??', 'xr') ; pdb.addPlayer('??', 'ls')
pdb.addPlayer('???', 'usc'); pdb.addPlayer('??', 'ay')
pdb.addPlayer('?', 'h')
# start game
game = Game()
game.setConfig(cfg)
game.state = Game.GST_WAIT_JOIN
game.setHost(pdb.get('asdf'))
game.addPlayer(pdb.get('???')); game.addPlayer(pdb.get('???'))
game.addPlayer(pdb.get('??')) ; game.addPlayer(pdb.get('??'))
game.addPlayer(pdb.get('???')); game.addPlayer(pdb.get('??'))
game.addPlayer(pdb.get('?'))
# goto host
session['name'] = 'asdf'
return redirect(url_for('room_play'))
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