def mouseMoveEvent(self, event):
global now, w
if w.input_rect:
if now is None:
now = event.scenePos()
else:
self.removeItem(self.itemAt(now, QTransform()))
p = event.scenePos()
self.addRect(now.x(), now.y(), abs(now.x() - p.x()), abs(now.y() - p.y()))
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