def createPath(self):
self.path = QPainterPath()
angle = 2*math.pi/self._sides
self.path.moveTo(self._outerRadius, 0)
for step in range(1, self._sides + 1):
self.path.lineTo(
self._innerRadius * math.cos((step - 0.5) * angle),
self._innerRadius * math.sin((step - 0.5) * angle)
)
self.path.lineTo(
self._outerRadius * math.cos(step * angle),
self._outerRadius * math.sin(step * angle)
)
self.path.closeSubpath()
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