entities.py 文件源码

python
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项目:piqueserver 作者: piqueserver 项目源码 文件源码
def update_rate(self):
        rate = 0
        for player in self.players:
            if player.team.id:
                rate += 1
            else:
                rate -= 1
        progress = self.progress
        if ((progress == 1.0 and (rate > 0 or rate == 0)) or
                (progress == 0.0 and (rate < 0 or rate == 0))):
            return
        self.rate = rate
        self.rate_value = rate * TC_CAPTURE_RATE
        if self.finish_call is not None:
            self.finish_call.cancel()
            self.finish_call = None
        if rate != 0:
            self.start = reactor.seconds()
            rate_value = self.rate_value
            if rate_value < 0:
                self.capturing_team = self.protocol.blue_team
                end_time = progress / -rate_value
            else:
                self.capturing_team = self.protocol.green_team
                end_time = (1.0 - progress) / rate_value
            if self.capturing_team is not self.team:
                self.finish_call = reactor.callLater(end_time, self.finish)
        self.send_progress()
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