def run_game():
#??????????????
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
#??Play??
play_button = Button(ai_settings, screen, "Play")
#????????????????? ??????
stats = GameStats(ai_settings)
sb = Scoreboard(ai_settings, screen, stats)
#??????
ship = Ship(ai_settings, screen)
#?????????????
bullets = Group()
#??????????
aliens = Group()
gf.create_fleet(ai_settings, screen, ship, aliens)
#????????
while True:
#?????????
gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets)
if stats.game_active:
ship.update()
# bullets.update()
# #????????
# for bullet in bullets.copy():
# if bullet.rect.bottom <= 0:
# bullets.remove(bullet)
# #print(len(bullets))
gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets)
gf.update_aliens(ai_settings, stats, screen, sb, ship, aliens, bullets)
gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
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