def getFeatures(self, state, action):
# extract the grid of food and wall locations and get the ghost locations
food = state.getFood()
walls = state.getWalls()
ghosts = state.getGhostPositions()
features = util.Counter()
features["bias"] = 1.0
# compute the location of pacman after he takes the action
x, y = state.getPacmanPosition()
dx, dy = Actions.directionToVector(action)
next_x, next_y = int(x + dx), int(y + dy)
# count the number of ghosts 1-step away
features["#-of-ghosts-1-step-away"] = sum((next_x, next_y) in Actions.getLegalNeighbors(g, walls) for g in ghosts)
# if there is no danger of ghosts then add the food feature
if not features["#-of-ghosts-1-step-away"] and food[next_x][next_y]:
features["eats-food"] = 1.0
dist = closestFood((next_x, next_y), food, walls)
if dist is not None:
# make the distance a number less than one otherwise the update
# will diverge wildly
features["closest-food"] = float(dist) / (walls.width * walls.height)
features.divideAll(10.0)
return features
featureExtractors.py 文件源码
python
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