DefensiveTeam.py 文件源码

python
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项目:AI-Pacman 作者: AUTBS 项目源码 文件源码
def getFeatures(self, gameState, action):
    features = util.Counter()
    successor = self.getSuccessor(gameState, action)

    myState = successor.getAgentState(self.index)
    myPos = myState.getPosition()

    # Computes whether we're on defense (1) or offense (0)
    features['onDefense'] = 1
    if myState.isPacman: features['onDefense'] = 0

    # Computes distance to invaders we can see
    enemies = [successor.getAgentState(i) for i in self.getOpponents(successor)]
    invaders = [a for a in enemies if a.isPacman and a.getPosition() != None]
    features['numInvaders'] = len(invaders)
    if len(invaders) > 0:
      dists = [self.getMazeDistance(myPos, a.getPosition()) for a in invaders]
      features['invaderDistance'] = min(dists)

    if action == Directions.STOP: features['stop'] = 1
    rev = Directions.REVERSE[gameState.getAgentState(self.index).configuration.direction]
    if action == rev: features['reverse'] = 1

    return features
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