surface_test.py 文件源码

python
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项目:Projects 作者: it2school 项目源码 文件源码
def test_fill(self):
        pygame.init()
        try:
            screen = pygame.display.set_mode((640, 480))

            # Green and blue test pattern
            screen.fill((0, 255, 0), (0, 0, 320, 240))
            screen.fill((0, 255, 0), (320, 240, 320, 240))
            screen.fill((0, 0, 255), (320, 0, 320, 240))
            screen.fill((0, 0, 255), (0, 240, 320, 240))

            # Now apply a clip rect, such that only the left side of the
            # screen should be effected by blit opperations.
            screen.set_clip((0, 0, 320, 480))

            # Test fills with each special flag, and additionaly without any.
            screen.fill((255, 0, 0, 127), (160, 0, 320, 30), 0)
            screen.fill((255, 0, 0, 127), (160, 30, 320, 30), pygame.BLEND_ADD)
            screen.fill((0, 127, 127, 127), (160, 60, 320, 30), pygame.BLEND_SUB)
            screen.fill((0, 63, 63, 127), (160, 90, 320, 30), pygame.BLEND_MULT)
            screen.fill((0, 127, 127, 127), (160, 120, 320, 30), pygame.BLEND_MIN)
            screen.fill((127, 0, 0, 127), (160, 150, 320, 30), pygame.BLEND_MAX)
            screen.fill((255, 0, 0, 127), (160, 180, 320, 30), pygame.BLEND_RGBA_ADD)
            screen.fill((0, 127, 127, 127), (160, 210, 320, 30), pygame.BLEND_RGBA_SUB)
            screen.fill((0, 63, 63, 127), (160, 240, 320, 30), pygame.BLEND_RGBA_MULT)
            screen.fill((0, 127, 127, 127), (160, 270, 320, 30), pygame.BLEND_RGBA_MIN)
            screen.fill((127, 0, 0, 127), (160, 300, 320, 30), pygame.BLEND_RGBA_MAX)
            screen.fill((255, 0, 0, 127), (160, 330, 320, 30), pygame.BLEND_RGB_ADD)
            screen.fill((0, 127, 127, 127), (160, 360, 320, 30), pygame.BLEND_RGB_SUB)
            screen.fill((0, 63, 63, 127), (160, 390, 320, 30), pygame.BLEND_RGB_MULT)
            screen.fill((0, 127, 127, 127), (160, 420, 320, 30), pygame.BLEND_RGB_MIN)
            screen.fill((255, 0, 0, 127), (160, 450, 320, 30), pygame.BLEND_RGB_MAX)

            # Update the display so we can see the results
            pygame.display.flip()

            # Compare colors on both sides of window
            y = 5
            while y < 480:
                self.assertEquals(screen.get_at((10, y)),
                        screen.get_at((330, 480 - y)))
                y += 10

        finally:
            pygame.quit()
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