def todo_test_blit(self):
# __doc__ (as of 2008-08-02) for pygame.surface.Surface.blit:
# Surface.blit(source, dest, area=None, special_flags = 0): return Rect
# draw one image onto another
#
# Draws a source Surface onto this Surface. The draw can be positioned
# with the dest argument. Dest can either be pair of coordinates
# representing the upper left corner of the source. A Rect can also be
# passed as the destination and the topleft corner of the rectangle
# will be used as the position for the blit. The size of the
# destination rectangle does not effect the blit.
#
# An optional area rectangle can be passed as well. This represents a
# smaller portion of the source Surface to draw.
#
# An optional special flags is for passing in new in 1.8.0: BLEND_ADD,
# BLEND_SUB, BLEND_MULT, BLEND_MIN, BLEND_MAX new in 1.8.1:
# BLEND_RGBA_ADD, BLEND_RGBA_SUB, BLEND_RGBA_MULT, BLEND_RGBA_MIN,
# BLEND_RGBA_MAX BLEND_RGB_ADD, BLEND_RGB_SUB, BLEND_RGB_MULT,
# BLEND_RGB_MIN, BLEND_RGB_MAX With other special blitting flags
# perhaps added in the future.
#
# The return rectangle is the area of the affected pixels, excluding
# any pixels outside the destination Surface, or outside the clipping
# area.
#
# Pixel alphas will be ignored when blitting to an 8 bit Surface.
# special_flags new in pygame 1.8.
self.fail()
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