__init__.py 文件源码

python
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项目:spygame 作者: sven1977 项目源码 文件源码
def add_sprite(self, sprite, group_name):
        """
        Adds a new single Sprite to an existing or a new pygame.sprite.Group.

        :param Sprite sprite: the Sprite to be added to this Stage (the Sprite's position is defined in its rect.x/y properties)
        :param str group_name: the name of the group to which the GameObject should be added (group will not be created if it doesn't exist yet)
        :return: the Sprite that was added
        :rtype: Sprite
        """
        # if the group doesn't exist yet, create it
        if group_name not in self.sprite_groups:
            self.sprite_groups[group_name] = pygame.sprite.Group()
        sprite.stage = self  # set the Stage of this GameObject
        self.sprite_groups[group_name].add(sprite)
        self.sprites.append(sprite)
        sprite.sprite_groups.append(self.sprite_groups[group_name])

        # add each single Sprite to the sorted (by render_order) to_render list and to the "all"-sprites list
        # - note: the to_render list also contains entire TiledTileLayer objects
        if sprite.do_render:
            self.to_render.append(sprite)
            self.to_render.sort(key=lambda x: x.render_order)

        # trigger two events, one on the Stage with the object as target and one on the object with the Stage as target
        self.trigger_event("added_to_stage", sprite)
        sprite.trigger_event("added_to_stage", self)

        return sprite
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