def renderplayer(targetsurface):
polyverts = ngonlist(gamewidth//2,gameheight//2,pstate,pradius,pangle)
pygame.draw.line(targetsurface,colors[saturated[pcolor]],polyverts[0],(polyverts[0][0] + 0.25*pradius*math.cos(pangle),polyverts[0][1] + 0.25*pradius*math.sin(pangle)),2)
drawpoly(targetsurface,polyverts,colors[saturated[pcolor]],colors['black'],2)
# Enemy stuff:
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