surface_test.py 文件源码

python
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项目:Projects 作者: it2school 项目源码 文件源码
def todo_test_blit(self):
        # __doc__ (as of 2008-08-02) for pygame.surface.Surface.blit:

          # Surface.blit(source, dest, area=None, special_flags = 0): return Rect
          # draw one image onto another
          #
          # Draws a source Surface onto this Surface. The draw can be positioned
          # with the dest argument. Dest can either be pair of coordinates
          # representing the upper left corner of the source. A Rect can also be
          # passed as the destination and the topleft corner of the rectangle
          # will be used as the position for the blit. The size of the
          # destination rectangle does not effect the blit.
          #
          # An optional area rectangle can be passed as well. This represents a
          # smaller portion of the source Surface to draw.
          #
          # An optional special flags is for passing in new in 1.8.0: BLEND_ADD,
          # BLEND_SUB, BLEND_MULT, BLEND_MIN, BLEND_MAX new in 1.8.1:
          # BLEND_RGBA_ADD, BLEND_RGBA_SUB, BLEND_RGBA_MULT, BLEND_RGBA_MIN,
          # BLEND_RGBA_MAX BLEND_RGB_ADD, BLEND_RGB_SUB, BLEND_RGB_MULT,
          # BLEND_RGB_MIN, BLEND_RGB_MAX With other special blitting flags
          # perhaps added in the future.
          #
          # The return rectangle is the area of the affected pixels, excluding
          # any pixels outside the destination Surface, or outside the clipping
          # area.
          #
          # Pixel alphas will be ignored when blitting to an 8 bit Surface.
          # special_flags new in pygame 1.8.

        self.fail()
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