def create_obstacle(self, x, y, r):
# Create a body in PyMunk to represent a big, heavy obstacle
c_body = pymunk.Body(1000000, 1000000) # was pymunk.inf
c_shape = pymunk.Circle(c_body, r*self.game.scale)
c_shape.elasticity = 1.0
c_body.position = x*self.game.scale, y*self.game.scale
c_shape.color = THECOLORS["blue"]
self.space.add(c_body, c_shape)
return c_body
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