def start(self, game_type="one_player"):
print('Starting the game...')
super(Game, self).start()
self.game_type = game_type
while self.LOOP_RUN:
for event in pygame.event.get():
self.process_event(event)
self.update_screen()
self.ball.move(self.racket_p1, self.racket_p2)
self.racket_p2.auto_move(self.ball)
pygame.display.flip()
self.FPSCLOCK.tick(FPS)
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