def process_event(self, event: pygame.event):
if event.type == KEYDOWN:
if event.key == CONTROLS[UP]:
self.racket_p1.move(UP)
elif event.key == CONTROLS[DOWN]:
self.racket_p1.move(DOWN)
if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
self.LOOP_RUN = False
print('Ending the game...')
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