def process_event(self, event: pygame.event):
if event.type == KEYDOWN:
if event.key == CONTROLS[UP]:
self.find_select(UP)
elif event.key == CONTROLS[DOWN]:
self.find_select(DOWN)
elif event.key == K_RETURN:
if MENU_ITEMS[self.get_selected_item()] is "quit":
self.LOOP_RUN = False
else:
self.game.start(MENU_ITEMS[self.get_selected_item()])
if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
self.LOOP_RUN = False
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