def _keydown_cb(self, widget, event):
key = event.keyval
if key in self.__held:
return True
else:
if self.__repeat[0] is not None:
self.__held_last_time[key] = pygame.time.get_ticks()
self.__held_time_left[key] = self.__repeat[0]
self.__held.add(key)
return self._keyevent(widget, event, pygame.KEYDOWN)
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