def check_keydown_events(self, event):
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.key == pygame.K_SPACE:
self.fire_bullet()
elif event.key == pygame.K_q:
sys.exit()
elif event.key == pygame.K_h:
self.display_help()
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