tilemap.py 文件源码

python
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项目:pyclimber 作者: manixaist 项目源码 文件源码
def update(self):
        """Update all owned objects (blocks, player, enemies, etc)"""
        if self.player.at_top:
            self.level_timer.stop()

        # Check for a reset flag set on the player object
        if self.player.won_level:
            self.player.reset()
            self.enemies.empty()
            gf.generate_new_random_blob(self.settings, self.screen, self.settings.image_res.enemy_blob_images, self)
            self.generate_platforms()
            self.blob_exit.stop_gibbing()
            self.level_info.increase_level()
            self.settings.enemy_generation_rate -= self.settings.enemy_generation_level_rate
            self.level_timer.reset()

        # Update the player
        self.player.update(self, self.enemies)

        # Check if it's time to add a new enemy to the map
        self.new_enemy_counter += 1
        if self.new_enemy_counter >= self.settings.enemy_generation_rate:
            self.new_enemy_counter = 0
            gf.generate_new_random_blob(self.settings, self.screen, self.settings.image_res.enemy_blob_images, self)

        # Update enemies that exist
        for enemy in self.enemies:
            enemy.update(self)

        # Update the 'exit' sprite
        self.blob_exit.update(self.enemies)

        # Update the level info
        self.level_info.update()

        # Update the level timer
        self.level_timer.update()

        # bonuses
        for bonus in self.bonuses:
            bonus.update()
            if not bonus.alive():
                self.bonuses.remove(bonus)
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