def test_rectangle(self):
"""rectangle(surface, rect, color): return None"""
fg = self.foreground_color
bg = self.background_color
rect = pygame.Rect(10, 15, 55, 62)
rect_tuple = tuple(rect)
fg_test_points = [rect.topleft,
(rect.right - 1, rect.top),
(rect.left, rect.bottom - 1),
(rect.right - 1, rect.bottom - 1)]
bg_test_points = [(rect.left - 1, rect.top - 1),
(rect.left + 1, rect.top + 1),
(rect.right, rect.top - 1),
(rect.right - 2, rect.top + 1),
(rect.left - 1, rect.bottom),
(rect.left + 1, rect.bottom - 2),
(rect.right, rect.bottom),
(rect.right - 2, rect.bottom - 2)]
for surf in self.surfaces:
fg_adjusted = surf.unmap_rgb(surf.map_rgb(fg))
bg_adjusted = surf.unmap_rgb(surf.map_rgb(bg))
pygame.gfxdraw.rectangle(surf, rect, fg)
for posn in fg_test_points:
self.check_at(surf, posn, fg_adjusted)
for posn in bg_test_points:
self.check_at(surf, posn, bg_adjusted)
surf.fill(bg)
pygame.gfxdraw.rectangle(surf, rect_tuple, fg)
for posn in fg_test_points:
self.check_at(surf, posn, fg_adjusted)
for posn in bg_test_points:
self.check_at(surf, posn, bg_adjusted)
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